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Miris Streams Photorealistic 3D at Scale

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Miris Streams Photorealistic 3D in Real Time

Part of the Who’s Ready for Anything series, this episode features Miris Chief Product Officer Will McDonald at NVIDIA GTC 2026. Learn how AI is accelerating 3D content creationβ€”and how Miris streams photorealistic experiences at scale using CoreWeave Cloud.

In this video:

  • Why generative AI is driving a surge in 3D content creation
  • How Miris delivers high-fidelity 3D without sacrificing scale or performance
  • The architectural shift from real-time rendering to streaming volumetric content
  • How to prepare for the next wave of spatial and AI-driven applications

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Welcome back to

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GTC live Day two

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Lisa Martin here with CoreWeave.

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You can see some of the energy behind me.

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And I gotta tell you, as I've said before

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saying it's electric.

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I gotta find a new word

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because this is next level.

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This is the Super Bowl for AI.

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People have been describing it

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as a carnival, as the heartbeat of AI.

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It's all true.

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Super excited to be joined

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by Miris, Will McDonald the Chief Product Officer.

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Well, thank you so much

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for spending some time with us.

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I caught you

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as part of your presentation

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and the with yesterday.

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Yeah. Thanks for having me.

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You are such a cool background,

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and I want the audience to know this.

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You worked at ILM, Pixar, unity, AWS.

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Now you're building

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streaming infrastructure

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for photorealistic 3D mirrors.

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What drew you to to Miris last year?

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Yeah. It's funny.

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You know, you name all those companies.

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I was thinking about that the other day.

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Someone might look at my background.

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I was like, wow,

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this person has shiny objects and

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all these different roles and

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all these exciting companies,

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and I've really had a

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really exciting career.

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It's been a lot of fun for me.

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You know,

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I was thinking about

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how the common thread connected

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amid all those experiences.

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And at the heart of it,

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I just really like being in a place

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where I can help

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co-creators and technologists

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actually deliver what they wanted to

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build, what they want to build.

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So that's been kind of the common thread,

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starting when I was at Lucasfilm,

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all the way

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past working today with Miris.

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It's interesting the,

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you know, earlier in my career,

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I was really focused on

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how do I help artists really create

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amazing things on screen

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or amazing experiences.

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And one of the things

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that led me to Miris,

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like fast forwarding to today, is

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how do I help people actually deliver

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that content at scale?

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You built all this amazing work.

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How do you get it

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to where it needs to be?

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So yeah, it's been

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to have a nice little full circle

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sort of moment.

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Like I started

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on the creation side

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and now I'm over

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on the distribution side.

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I think it's fun when you think back to

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a career that may look zig zaggy.

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I have the same thing

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I started at NASA back in the day,

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and now here I am.

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But there are common threads

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and I think when you discover those,

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I think it just empowers you

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to to want to do

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an even better job for your customers.

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Well, CoreWeave

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has this brand new brand

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campaign called Ready for Anything.

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I want to you to kind of walk us back

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when you were doing R&D for ILM or Pixar,

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what did ready for

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anything infrastructure...

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What did it mean,

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what does it look like

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behind the scenes back then?

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Oh wow.

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There's so many stories

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I could tell about that.

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You know,

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the interesting thing about

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film production,

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be it for VFX or be it for animation,

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is ultimately

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you're not shipping software.

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You're shipping pixels.

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All that matters is

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how it looks on the screen

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or what you're interacting

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with in a game.

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So oftentimes

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production ends up being really messy

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from a technology standpoint.

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You're building tools that oftentimes

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you're having to throw out quickly

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because it's just used to solve

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a particular problem,

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one problem for one shot, right?

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And then after that, off it goes.

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You know

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we're always trying to do our best

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to build things

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that are more generalized, that work

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for lots of different spaces.

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But in production, where in the end

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you just need to get it on the screen

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and looks

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really, really good,

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you're kind of doing whatever

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it takes to do that.

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So that was always a lot of fun,

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being able to do that.

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Like working with creatives

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who are really just,

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you know, at the height of their powers,

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building incredible content.

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I've always just loved

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helping that sort of person

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realize what they want to realize

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in terms of content.

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I imagine that they're very

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inspirational to you

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because they have these grand visions

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that they want to see brought to life.

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And you got to figure out how to do that.

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But I imagine

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the momentum that they kind of

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carry forward is inspiring.

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It is. Absolutely.

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And so, like your earlier question,

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kind of what brought me to Miris,

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like a lot of the things

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I was noticing and a lot of folks in

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Miris have noticed the same inspired

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a lot of us from VFX and animation

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and from the cloud world and so on.

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Like, one of the things that we noticed

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is that people can build

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and visualize incredible work, right?

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But then when it comes time

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to actually getting it to where it needs

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to be really, really quickly

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and at scale,

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they're kind of stuck

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between these two options, either

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decimating it down into like a web

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format that can render in the browser,

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or they're doing things

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like pixel streaming

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where they really just can't scale up

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to like a consumer grade internet.

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And so we thought, hey,

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how can we help

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creators and developers

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actually be able to reach

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that billion user scale,

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be able to deliver really,

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really nice looking content

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without compromise?

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So yeah, again, like one of the reasons

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I'm really excited about being in

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Miris is like,

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this allows us to help

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the right set of creators and developers

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realize that.

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Without compromise,

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that's kind a kind of a key thing

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that you mentioned.

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When we think about VFX, 3D pipelines,

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they've always been

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really compute intensive,

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but now enter AI.

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How is it changing the game in real time?

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Yeah, I mean,

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I came from a world,

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particularly with vFX,

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it's very CPU bound.

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A lot of the render engines

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hadn’t started to leverage GPUs.

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And then going back to kind the idea

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that it's never really been

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so much about the how,

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per se,

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it's all been about

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how do we get the best pixels on screen.

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So when we start thinking

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about factoring in things

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like generative AI,

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and AI just more broadly, it's all about

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are they produce

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or are they providing

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tooling in a way of being able

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to get to that final image?

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That's just like a really exciting time,

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I think,

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in the industry at large,

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not only for VFX and animation,

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but also more broadly into things

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like physical AI,

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digital twins, retail, right?

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Like they're all

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similar sort of problems,

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which is like, you know,

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if I'm a, retailer or a brand,

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Sameh Louis Vuitton or I feed Spain,

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I want to be a little bit

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show the, or the products that I have

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and the best way possible.

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I want things like the fabrics

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to really come through.

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I might not be doing that.

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And so a lot of these companies

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are leveraging traditional 3D approaches,

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like what

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we've used in VFX animation for ages

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alongside generative

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AI approaches,

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and that convergence

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of technology together for music.

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Really exciting results.

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I love that

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you mentioned some brands

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and I'm fans, but this is more than VFX.

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This is and

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this is really transcendental

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across industries.

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Yes, we were with the Aston

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Martin Formula one folks this morning.

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Call this a sponsor of the team.

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And they got one fan.

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And one of the things that struck me

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is that

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what happens in the AI race at F1 races

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and with the car

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is so influential in other industries.

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Talk more about the parallels there.

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You mentioned your experiences with VFX,

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3D pipelines,

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but you also mentioned retail commerce.

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Yeah, physical. Are the next frontier.

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Walk me through how Miris is helping

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those types of organizations

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truly accelerate in this age of AI,

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and to be able to not compromise,

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as you said.

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That's right. Yeah.

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I mean, I've always been

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a really big believer,

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no matter

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where I've been throughout my career,

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and Miris in particular,

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in that

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the best way to drive

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innovation is alongside a customer.

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So like when you see innovation

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for like an F1,

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they're trying to solve

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very particular business problems

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and they're innovating their way

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through that,

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which is always just so exciting

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to see that sort of thing take shape.

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Yeah, yeah,

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certainly when I was at industrial,

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like magic places

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00:07:44,005 --> 00:07:45,506

like Electronic Arts

284

00:07:45,506 --> 00:07:46,090

again, like we're

285

00:07:46,090 --> 00:07:47,967

just trying to get like the end product,

286

00:07:47,967 --> 00:07:49,135

the end result.

287

00:07:49,135 --> 00:07:50,595

And there's like a lot of innovation

288

00:07:50,595 --> 00:07:53,139

that takes place as part of that.

289

00:07:53,139 --> 00:07:54,056

I found that,

290

00:07:54,056 --> 00:07:57,018

you know, in unity or at Amazon,

291

00:07:57,018 --> 00:07:57,810

the best way

292

00:07:57,810 --> 00:07:59,061

we were able to really drive,

293

00:07:59,061 --> 00:07:59,896

like a lot of big

294

00:07:59,896 --> 00:08:01,397

leaps in our technology,

295

00:08:01,397 --> 00:08:02,315

is really around

296

00:08:02,315 --> 00:08:03,566

finding those customers

297

00:08:03,566 --> 00:08:04,859

that are trying to do

298

00:08:04,859 --> 00:08:05,818

things that have never been done

299

00:08:05,818 --> 00:08:06,569

before or had,

300

00:08:06,569 --> 00:08:09,197

like a really gnarly scale problem

301

00:08:09,197 --> 00:08:12,200

or a speed problem problem, you name it.

302

00:08:12,617 --> 00:08:13,659

Like jumping in there

303

00:08:13,659 --> 00:08:14,744

headfirst into the customer

304

00:08:14,744 --> 00:08:16,412

to be able to solve that together.

305

00:08:16,412 --> 00:08:17,205

That's where you see

306

00:08:17,205 --> 00:08:18,164

the really interesting

307

00:08:18,164 --> 00:08:19,749

technology innovation.

308

00:08:19,749 --> 00:08:21,626

Like doing it in common Ivory tower.

309

00:08:21,626 --> 00:08:23,586

People can do that and you can see

310

00:08:23,586 --> 00:08:25,129

interesting things from that.

311

00:08:25,129 --> 00:08:26,547

But the rubber really hits the road

312

00:08:26,547 --> 00:08:27,590

when you've got a partner

313

00:08:27,590 --> 00:08:30,051

or a customer can be with together.

314

00:08:30,051 --> 00:08:31,511

Yeah. That shared vision.

315

00:08:31,511 --> 00:08:33,596

Absolutely. Well it's motivating.

316

00:08:33,596 --> 00:08:34,430

It's inspiring.

317

00:08:34,430 --> 00:08:36,682

It's it's probably helping you push past

318

00:08:36,682 --> 00:08:37,934

what we thought was possible

319

00:08:37,934 --> 00:08:38,726

because there's there's

320

00:08:38,726 --> 00:08:40,436

a strong demand for it

321

00:08:40,436 --> 00:08:41,938

in these other industries.

322

00:08:41,938 --> 00:08:42,772

What is driving

323

00:08:42,772 --> 00:08:46,108

the demand for spatial content in retail

324

00:08:46,108 --> 00:08:49,278

and in, physical AI in commerce?

325

00:08:49,278 --> 00:08:50,863

Yeah, there's a common thread.

326

00:08:50,863 --> 00:08:52,573

I have a fun little story about this.

327

00:08:52,573 --> 00:08:54,408

So it actually is tied to

328

00:08:54,408 --> 00:08:55,952

why I came to Microsoft.

329

00:08:55,952 --> 00:08:57,995

So not a year ago.

330

00:08:57,995 --> 00:09:00,665

I have a ten year old and a five year old

331

00:09:00,665 --> 00:09:01,290

at best. Boy.

332

00:09:02,333 --> 00:09:03,543

I walk into my ten year old

333

00:09:03,543 --> 00:09:04,335

into his room

334

00:09:04,335 --> 00:09:05,795

and he's at his computer

335

00:09:05,795 --> 00:09:07,797

and he's making 3D content, right.

336

00:09:07,797 --> 00:09:10,383

So I went to school to make 3D content,

337

00:09:10,383 --> 00:09:12,051

you know, four year college.

338

00:09:12,051 --> 00:09:13,344

Like I'm learning all these tools,

339

00:09:13,344 --> 00:09:14,679

like my, blender.

340

00:09:14,679 --> 00:09:16,556

Yeah, everything about materials

341

00:09:16,556 --> 00:09:16,973

and lighting.

342

00:09:16,973 --> 00:09:18,015

It's quite technical, right?

343

00:09:18,015 --> 00:09:19,267

It always has that.

344

00:09:19,267 --> 00:09:19,642

And here

345

00:09:19,642 --> 00:09:20,518

I catch my ten year

346

00:09:20,518 --> 00:09:21,894

old using one of these generative

347

00:09:21,894 --> 00:09:23,396

AI tools to make, like,

348

00:09:23,396 --> 00:09:26,107

very convincing 3D content, like, wow,

349

00:09:26,107 --> 00:09:27,441

this is amazing, right?

350

00:09:27,441 --> 00:09:30,278

And it dawned on me in that moment that

351

00:09:30,278 --> 00:09:31,445

what we're about to see

352

00:09:31,445 --> 00:09:32,738

and what's already here, it's

353

00:09:32,738 --> 00:09:33,197

just this

354

00:09:33,197 --> 00:09:34,282

absolutely tidal

355

00:09:34,282 --> 00:09:35,783

wave of 3D content,

356

00:09:35,783 --> 00:09:38,160

because this barrier of entry

357

00:09:38,160 --> 00:09:41,080

to creating the content is lowering.

358

00:09:41,080 --> 00:09:41,581

Yes.

359

00:09:41,581 --> 00:09:43,416

It kind of reminds me of

360

00:09:43,416 --> 00:09:43,833

you know,

361

00:09:43,833 --> 00:09:45,543

the democratization of video

362

00:09:45,543 --> 00:09:47,920

that happened at the early March 2000.

363

00:09:47,920 --> 00:09:48,421

That's right.

364

00:09:48,421 --> 00:09:48,629

Yeah.

365

00:09:48,629 --> 00:09:50,172

All things like video

366

00:09:50,172 --> 00:09:53,175

cameras and, video editing software

367

00:09:53,426 --> 00:09:54,760

like The Price has Come down

368

00:09:54,760 --> 00:09:56,053

become accessible, right?

369

00:09:56,053 --> 00:09:56,971

Since, like me,

370

00:09:56,971 --> 00:09:59,181

like younger, like picking up camcorders

371

00:09:59,181 --> 00:10:00,891

and making their movies and editing them.

372

00:10:00,891 --> 00:10:01,100

Yeah.

373

00:10:01,100 --> 00:10:02,310

And they worked all of that, right?

374

00:10:02,310 --> 00:10:03,853

Those things like YouTube

375

00:10:03,853 --> 00:10:05,187

and Twitch text.

376

00:10:05,187 --> 00:10:06,355

Yeah. Netflix.

377

00:10:06,355 --> 00:10:07,189

On and on it goes.

378

00:10:07,189 --> 00:10:08,608

Because the amount of content

379

00:10:08,608 --> 00:10:10,901

being created just, oh, rocketed.

380

00:10:10,901 --> 00:10:11,861

And then all of a sudden people

381

00:10:11,861 --> 00:10:13,613

wanted more channels of distribution.

382

00:10:13,613 --> 00:10:16,115

Discord. Substack. Yep yep yep.

383

00:10:16,115 --> 00:10:18,409

So, you know, fast forward to Boris.

384

00:10:18,409 --> 00:10:18,868

Like, now

385

00:10:18,868 --> 00:10:20,161

that I'm seeing this tidal wave

386

00:10:20,161 --> 00:10:22,163

on the content creation side

387

00:10:22,163 --> 00:10:22,872

really increased

388

00:10:22,872 --> 00:10:23,748

because of generative

389

00:10:23,748 --> 00:10:25,916

AI and everything going on there.

390

00:10:25,916 --> 00:10:27,668

There's just this amazing opportunity

391

00:10:27,668 --> 00:10:29,128

to kind of catch me

392

00:10:29,128 --> 00:10:30,379

downstream of this tidal

393

00:10:30,379 --> 00:10:31,756

wave and catch that.

394

00:10:31,756 --> 00:10:32,423

And so I really,

395

00:10:32,423 --> 00:10:33,215

really tried to solve

396

00:10:33,215 --> 00:10:34,842

that problem of like, hey,

397

00:10:34,842 --> 00:10:36,177

you got all this content

398

00:10:36,177 --> 00:10:37,219

being created by,

399

00:10:37,219 --> 00:10:39,180

you know, people that are always been

400

00:10:39,180 --> 00:10:40,765

incredibly talented around

401

00:10:40,765 --> 00:10:42,141

or even the new creators

402

00:10:42,141 --> 00:10:42,683

that they don't have

403

00:10:42,683 --> 00:10:43,434

any experience with it.

404

00:10:43,434 --> 00:10:44,352

I mean, the

405

00:10:44,352 --> 00:10:45,895

the content creator gig

406

00:10:45,895 --> 00:10:47,730

economy is massively growing.

407

00:10:47,730 --> 00:10:48,939

It's just like

408

00:10:48,939 --> 00:10:50,858

that barrier of entry is lowering where,

409

00:10:50,858 --> 00:10:51,984

you know, I wouldn't be surprised.

410

00:10:51,984 --> 00:10:54,528

You know, my mom increased my 3D content.

411

00:10:54,528 --> 00:10:57,365

Shout out to my mom like she

412

00:10:57,365 --> 00:10:58,282

because my mom is too.

413

00:10:58,282 --> 00:10:59,992

Oh she is. She calls it shut ABC.

414

00:10:59,992 --> 00:11:01,410

But I know what she's talking about.

415

00:11:01,410 --> 00:11:02,912

Oh, that was amazing.

416

00:11:02,912 --> 00:11:04,288

Yeah, I love that.

417

00:11:04,288 --> 00:11:05,706

Tools like that,

418

00:11:05,706 --> 00:11:06,707

like that barrier of entry

419

00:11:06,707 --> 00:11:08,292

and using them is so low.

420

00:11:08,292 --> 00:11:10,795

So when I see that happening for 3D,

421

00:11:10,795 --> 00:11:12,922

it's just a really exciting time to say,

422

00:11:12,922 --> 00:11:13,964

how do we help people

423

00:11:13,964 --> 00:11:16,175

create that at scale? Right.

424

00:11:16,175 --> 00:11:16,884

And that's always been

425

00:11:16,884 --> 00:11:18,344

a bit of the problem

426

00:11:18,344 --> 00:11:20,179

when you're either stuck

427

00:11:20,179 --> 00:11:21,806

decimating your content to be able

428

00:11:21,806 --> 00:11:23,099

to distribute that at scale

429

00:11:23,099 --> 00:11:24,266

and then wait for the downside

430

00:11:24,266 --> 00:11:26,102

and then you compromise, right?

431

00:11:26,102 --> 00:11:27,645

Yeah. Yeah. Quality.

432

00:11:27,645 --> 00:11:28,270

Yeah, yeah.

433

00:11:28,270 --> 00:11:29,480

You're compromising quality

434

00:11:29,480 --> 00:11:31,941

or you're compromising scale.

435

00:11:31,941 --> 00:11:32,358

Right.

436

00:11:32,358 --> 00:11:34,318

And so again, we're kind of in that

437

00:11:34,318 --> 00:11:35,778

like big fat middle

438

00:11:35,778 --> 00:11:36,487

where

439

00:11:36,487 --> 00:11:38,072

we're able to provide like that

440

00:11:38,072 --> 00:11:39,949

really high fidelity content,

441

00:11:39,949 --> 00:11:40,783

but then be able

442

00:11:40,783 --> 00:11:42,368

to uphold things like scale

443

00:11:42,368 --> 00:11:44,120

and then have like 2D economics

444

00:11:44,120 --> 00:11:46,706

and so on. Yeah, it's exciting to talk.

445

00:11:46,706 --> 00:11:47,832

I mentioned that I caught

446

00:11:47,832 --> 00:11:48,833

some of your presentation

447

00:11:48,833 --> 00:11:49,750

downstairs in the car.

448

00:11:49,750 --> 00:11:50,793

We did talk to me

449

00:11:50,793 --> 00:11:52,002

about the CoreWeave partnership.

450

00:11:52,002 --> 00:11:52,586

What are they

451

00:11:52,586 --> 00:11:54,296

how are they enabling you

452

00:11:54,296 --> 00:11:56,215

to enable the creators

453

00:11:56,215 --> 00:11:58,718

to just do what's in their minds?

454

00:11:58,718 --> 00:11:59,176

Yeah.

455

00:11:59,176 --> 00:11:59,844

You know,

456

00:11:59,844 --> 00:12:00,594

the things I mentioned

457

00:12:00,594 --> 00:12:02,179

in my presentation,

458

00:12:02,179 --> 00:12:03,681

there's no for 20 years anymore.

459

00:12:03,681 --> 00:12:05,933

We keep you awake.

460

00:12:05,933 --> 00:12:06,892

The key unlock.

461

00:12:06,892 --> 00:12:08,060

And the reason why we partner

462

00:12:08,060 --> 00:12:09,478

so closely with CoreWeave,

463

00:12:09,478 --> 00:12:10,730

yes it's the GPUs,

464

00:12:10,730 --> 00:12:13,357

but it's actually the platform

465

00:12:13,357 --> 00:12:14,567

as a whole, right?

466

00:12:14,567 --> 00:12:16,736

Like you can go and rent cloud

467

00:12:16,736 --> 00:12:19,155

GPUs from anywhere if you want to.

468

00:12:19,155 --> 00:12:20,322

But like the magic of flex,

469

00:12:20,322 --> 00:12:21,866

where we bring in while we're partners

470

00:12:21,866 --> 00:12:23,242

so closely with them

471

00:12:23,242 --> 00:12:24,535

is things like, hey,

472

00:12:24,535 --> 00:12:26,662

they design their storage solution

473

00:12:26,662 --> 00:12:28,330

such that it has very tightly

474

00:12:28,330 --> 00:12:29,498

to GP workloads.

475

00:12:29,498 --> 00:12:31,375

We're getting that nice performance,

476

00:12:31,375 --> 00:12:32,668

things like how we spin up

477

00:12:32,668 --> 00:12:33,419

our Kubernetes

478

00:12:33,419 --> 00:12:35,087

cluster to be able to

479

00:12:35,087 --> 00:12:36,464

handle the scale that we want,

480

00:12:36,464 --> 00:12:37,715

because remember,

481

00:12:37,715 --> 00:12:38,215

Miris

482

00:12:38,215 --> 00:12:40,176

like we're looking at assets

483

00:12:40,176 --> 00:12:41,552

coming through a pipeline

484

00:12:41,552 --> 00:12:42,928

where we can be dealing with

485

00:12:42,928 --> 00:12:44,513

thousands, tens of thousands,

486

00:12:44,513 --> 00:12:46,182

millions of assets to process

487

00:12:46,182 --> 00:12:48,350

essentially in a single day.

488

00:12:48,350 --> 00:12:49,477

Like we need a platform

489

00:12:49,477 --> 00:12:52,062

that's not only to scale up cheap views,

490

00:12:52,062 --> 00:12:54,523

but like 0.3 storage

491

00:12:54,523 --> 00:12:57,318

to scale the infrastructure as a whole.

492

00:12:57,318 --> 00:12:57,818

So for me,

493

00:12:57,818 --> 00:12:59,361

it's been really exciting to work with,

494

00:12:59,361 --> 00:13:01,739

mainly because they're an AI platform,

495

00:13:01,739 --> 00:13:03,574

they're optimizing around workloads

496

00:13:03,574 --> 00:13:05,451

that we're optimizing around.

497

00:13:05,451 --> 00:13:06,619

And so like that partnership

498

00:13:06,619 --> 00:13:07,703

together has worked

499

00:13:07,703 --> 00:13:09,413

really, really well for us.

500

00:13:09,413 --> 00:13:10,372

And what's the

501

00:13:10,372 --> 00:13:11,540

what are the problems

502

00:13:11,540 --> 00:13:13,167

that that architecture

503

00:13:13,167 --> 00:13:14,585

is helping you to eliminate

504

00:13:14,585 --> 00:13:15,836

for your customers?

505

00:13:15,836 --> 00:13:17,213

It's scale mainly.

506

00:13:17,213 --> 00:13:17,338

Right.

507

00:13:17,338 --> 00:13:19,298

Like scale is like over the years

508

00:13:19,298 --> 00:13:20,466

it's huge driver of that.

509

00:13:20,466 --> 00:13:22,343

So you can think of Miris

510

00:13:22,343 --> 00:13:24,303

and you think about something like

511

00:13:24,303 --> 00:13:25,888

pixel streaming historically.

512

00:13:25,888 --> 00:13:27,640

What happens is here

513

00:13:27,640 --> 00:13:29,266

you have users on the other side and say,

514

00:13:29,266 --> 00:13:30,351

hey, I want to view this

515

00:13:30,351 --> 00:13:32,269

3D asset on the back end.

516

00:13:32,269 --> 00:13:33,395

A service might say, I'm

517

00:13:33,395 --> 00:13:34,522

going to spin up

518

00:13:34,522 --> 00:13:36,398

all this cloud infrastructure

519

00:13:36,398 --> 00:13:37,817

and then deliver that to you.

520

00:13:37,817 --> 00:13:39,360

And like, hey, subscriptions, right?

521

00:13:39,360 --> 00:13:40,528

Like a buffer.

522

00:13:40,528 --> 00:13:41,070

The problem is

523

00:13:41,070 --> 00:13:43,405

it's like you're having to spin up a GQ

524

00:13:43,405 --> 00:13:44,990

for a user, right? Okay.

525

00:13:44,990 --> 00:13:46,617

So what matters is what we do with for we

526

00:13:46,617 --> 00:13:48,077

because we flip that equation,

527

00:13:48,077 --> 00:13:49,286

we say, hey,

528

00:13:49,286 --> 00:13:50,746

we're gonna take your asset

529

00:13:50,746 --> 00:13:51,580

and we're going to spin up

530

00:13:51,580 --> 00:13:54,291

a GPU upstream, upstream.

531

00:13:54,291 --> 00:13:56,961

And so we're running all these GPUs

532

00:13:56,961 --> 00:13:57,253

and you know,

533

00:13:57,253 --> 00:13:58,462

we're using the latest

534

00:13:58,462 --> 00:14:00,381

hardware from Nvidia

535

00:14:00,381 --> 00:14:02,299

for we to be able to do that.

536

00:14:02,299 --> 00:14:03,467

But we do that once it's

537

00:14:03,467 --> 00:14:05,427

actively for that.

538

00:14:05,427 --> 00:14:06,095

And then when it comes

539

00:14:06,095 --> 00:14:07,346

time to actually deliver that

540

00:14:07,346 --> 00:14:09,181

to customers, for clients,

541

00:14:09,181 --> 00:14:10,933

it's like GPUs are effectively

542

00:14:10,933 --> 00:14:12,643

out of the equation at that point. Okay.

543

00:14:12,643 --> 00:14:13,978

So like that, that ends up

544

00:14:13,978 --> 00:14:14,562

allowing us

545

00:14:14,562 --> 00:14:16,981

to deliver at billion user scale.

546

00:14:16,981 --> 00:14:17,773

And it's not because

547

00:14:17,773 --> 00:14:19,191

we're not using GPUs.

548

00:14:19,191 --> 00:14:20,192

It's mainly that,

549

00:14:20,192 --> 00:14:20,609

again,

550

00:14:20,609 --> 00:14:21,819

with the support in the sense

551

00:14:21,819 --> 00:14:23,821

that we're using it upstream.

552

00:14:23,821 --> 00:14:25,030

And that's the big

553

00:14:25,030 --> 00:14:25,573

I imagine

554

00:14:25,573 --> 00:14:27,116

that's a pretty big differentiator

555

00:14:27,116 --> 00:14:27,867

for mirrors

556

00:14:27,867 --> 00:14:29,785

that flipping the script

557

00:14:29,785 --> 00:14:31,078

and going upstream.

558

00:14:31,078 --> 00:14:32,746

Yes. Yeah, it's a big deal.

559

00:14:32,746 --> 00:14:35,332

And like the other part of this is like

560

00:14:35,332 --> 00:14:37,459

the reason why it's an AI and ML sort of

561

00:14:37,459 --> 00:14:38,669

workload is

562

00:14:38,669 --> 00:14:40,254

what comes out the other

563

00:14:40,254 --> 00:14:41,881

side of Miris is not meshes.

564

00:14:41,881 --> 00:14:42,756

It's not the things

565

00:14:42,756 --> 00:14:43,799

that we've been using over

566

00:14:43,799 --> 00:14:45,718

the last many decades. Right.

567

00:14:45,718 --> 00:14:47,469

What comes out the other side of Miris

568

00:14:47,469 --> 00:14:49,555

is actually volumetric content. Okay.

569

00:14:49,555 --> 00:14:51,557

We're using things like radiance fields

570

00:14:51,557 --> 00:14:52,099

and so on.

571

00:14:52,099 --> 00:14:53,893

To be able to effectively construct

572

00:14:53,893 --> 00:14:55,853

a representation of your asset

573

00:14:55,853 --> 00:14:57,897

now allows us a lot of flexibility

574

00:14:57,897 --> 00:14:58,606

in the ability

575

00:14:58,606 --> 00:15:00,649

to deliver the content at scale

576

00:15:00,649 --> 00:15:02,693

and in a very adaptive way.

577

00:15:02,693 --> 00:15:04,194

And that's actually paid off

578

00:15:04,194 --> 00:15:05,029

huge for us,

579

00:15:05,029 --> 00:15:05,946

because it allows us to do

580

00:15:05,946 --> 00:15:07,072

a lot of creative things

581

00:15:07,072 --> 00:15:09,366

in terms of optimization,

582

00:15:09,366 --> 00:15:10,284

if you think about things

583

00:15:10,284 --> 00:15:12,995

like display, AI or robotics. Yeah.

584

00:15:12,995 --> 00:15:14,288

One of the things we hear often

585

00:15:14,288 --> 00:15:16,206

from those customers are, hey,

586

00:15:16,206 --> 00:15:17,666

I want to run all these simulations,

587

00:15:17,666 --> 00:15:18,584

but I kind of moved

588

00:15:18,584 --> 00:15:20,044

all this 3D

589

00:15:20,044 --> 00:15:22,379

gigabytes, terabytes worth of data.

590

00:15:22,379 --> 00:15:24,340

I only have so much Vram on these

591

00:15:24,340 --> 00:15:25,341

GPUs now.

592

00:15:25,341 --> 00:15:25,966

I can only run

593

00:15:25,966 --> 00:15:27,593

maybe one simulation at a time.

594

00:15:27,593 --> 00:15:30,262

Oh, because Miris is able to stream

595

00:15:30,262 --> 00:15:31,430

now all of a sudden

596

00:15:31,430 --> 00:15:34,058

we can very creatively kind of impact

597

00:15:34,058 --> 00:15:35,184

the Ram of

598

00:15:35,184 --> 00:15:36,143

what's not being used,

599

00:15:36,143 --> 00:15:37,603

what the robot isn't seeing in

600

00:15:37,603 --> 00:15:38,812

any given time.

601

00:15:38,812 --> 00:15:39,438

Now all of a sudden,

602

00:15:39,438 --> 00:15:40,898

these companies can run

603

00:15:40,898 --> 00:15:43,651

2030 simulations on the same.

604

00:15:43,651 --> 00:15:45,444

So for them, it's a huge cost savings

605

00:15:45,444 --> 00:15:45,986

that allows them

606

00:15:45,986 --> 00:15:47,196

to actually scale up even more.

607

00:15:47,196 --> 00:15:49,406

That's the scale story. That's right.

608

00:15:49,406 --> 00:15:50,783

And so what are you guys demoing

609

00:15:50,783 --> 00:15:52,076

in the CoreWeave booth downstairs?

610

00:15:52,076 --> 00:15:53,243

Yeah, we've got a couple interesting

611

00:15:53,243 --> 00:15:53,953

things we're showing.

612

00:15:53,953 --> 00:15:54,536

So namely

613

00:15:54,536 --> 00:15:54,954

we're showing

614

00:15:54,954 --> 00:15:56,997

a digital twin presentation.

615

00:15:56,997 --> 00:15:58,457

So really high fidelity

616

00:15:58,457 --> 00:16:00,292

digital content that's being streamed.

617

00:16:00,292 --> 00:16:01,919

So it has the same visual fidelity

618

00:16:01,919 --> 00:16:02,586

that you might expect

619

00:16:02,586 --> 00:16:04,296

from like a pixel stream.

620

00:16:04,296 --> 00:16:05,339

But as we've discussed, it's

621

00:16:05,339 --> 00:16:06,590

not a pixel stream.

622

00:16:06,590 --> 00:16:07,675

It's being rasterized

623

00:16:07,675 --> 00:16:09,843

right there on the computer.

624

00:16:09,843 --> 00:16:10,803

But we're even a stream

625

00:16:10,803 --> 00:16:12,346

that in a very adaptive way.

626

00:16:12,346 --> 00:16:13,347

So, you know,

627

00:16:13,347 --> 00:16:15,265

say we have bad Wi-Fi in here.

628

00:16:15,265 --> 00:16:15,891

It's fine.

629

00:16:15,891 --> 00:16:16,141

Right?

630

00:16:16,141 --> 00:16:16,976

Like little adapt

631

00:16:16,976 --> 00:16:18,185

based on those conditions.

632

00:16:18,185 --> 00:16:18,602

Okay.

633

00:16:18,602 --> 00:16:18,978

Let's say

634

00:16:18,978 --> 00:16:21,271

you want to look at it up real close

635

00:16:21,271 --> 00:16:22,982

or stream that content.

636

00:16:22,982 --> 00:16:25,234

So we're showing a really high detail

637

00:16:25,234 --> 00:16:27,778

turbine, right?

638

00:16:27,778 --> 00:16:28,529

Oh yes yes yes

639

00:16:28,529 --> 00:16:29,530

I saw that in your presentation.

640

00:16:29,530 --> 00:16:30,698

Yeah. That was awesome. Right?

641

00:16:30,698 --> 00:16:32,783

I haven't even better one in the demo.

642

00:16:32,783 --> 00:16:34,493

So you have to see it. Okay.

643

00:16:34,493 --> 00:16:34,743

You know,

644

00:16:34,743 --> 00:16:36,078

you can zoom in and it, like,

645

00:16:36,078 --> 00:16:37,746

automatically resolves, right?

646

00:16:37,746 --> 00:16:38,956

It's really, really cool.

647

00:16:38,956 --> 00:16:40,207

You showed I forget

648

00:16:40,207 --> 00:16:41,041

what the who the comparison

649

00:16:41,041 --> 00:16:42,251

was on the left side.

650

00:16:42,251 --> 00:16:44,837

The speed difference was dramatic.

651

00:16:44,837 --> 00:16:45,087

Yeah.

652

00:16:45,087 --> 00:16:48,799

With what general Acme versus Miris.

653

00:16:48,799 --> 00:16:50,592

It was like oh exactly.

654

00:16:50,592 --> 00:16:50,843

Wow.

655

00:16:50,843 --> 00:16:52,761

Factor in like that's so important

656

00:16:52,761 --> 00:16:55,889

because when we talk to like, retailers,

657

00:16:55,889 --> 00:16:56,974

like people building

658

00:16:56,974 --> 00:16:57,558

like product

659

00:16:57,558 --> 00:17:00,561

integrators, or advertisers, right.

660

00:17:00,894 --> 00:17:01,937

Their big thing is like, hey,

661

00:17:01,937 --> 00:17:03,439

I want to get my customers

662

00:17:03,439 --> 00:17:05,065

into this experience.

663

00:17:05,065 --> 00:17:06,608

But in the current like web

664

00:17:06,608 --> 00:17:08,736

download model, they're waiting

665

00:17:08,736 --> 00:17:10,779

three seconds, five seconds, 10s,

666

00:17:10,779 --> 00:17:12,239

maybe even up to 30s.

667

00:17:12,239 --> 00:17:13,699

And what they want is, is like

668

00:17:13,699 --> 00:17:14,366

we see people

669

00:17:14,366 --> 00:17:16,201

just churning out of those experiences

670

00:17:16,201 --> 00:17:17,619

because they're so used to the experience

671

00:17:17,619 --> 00:17:19,580

being instant or non-voting.

672

00:17:19,580 --> 00:17:20,664

Yeah. Yes.

673

00:17:20,664 --> 00:17:22,791

And they churn. Yeah. Yes.

674

00:17:22,791 --> 00:17:24,084

The fact that we can show some interest.

675

00:17:24,084 --> 00:17:25,377

Oh yes, it

676

00:17:25,377 --> 00:17:26,628

is a game changer for them

677

00:17:26,628 --> 00:17:27,379

because all of a sudden

678

00:17:27,379 --> 00:17:28,672

you've got that customer

679

00:17:28,672 --> 00:17:29,548

in the experience.

680

00:17:29,548 --> 00:17:32,134

They can start using it right away.

681

00:17:32,134 --> 00:17:33,594

And like you can kind of extrapolate

682

00:17:33,594 --> 00:17:35,471

that out from like retail customers

683

00:17:35,471 --> 00:17:36,680

to physical eye

684

00:17:36,680 --> 00:17:39,016

digital twin media entertainment.

685

00:17:39,016 --> 00:17:39,433

So I'm

686

00:17:39,433 --> 00:17:40,642

like who's going to turn down the speed.

687

00:17:40,642 --> 00:17:42,019

Right. Like right.

688

00:17:42,019 --> 00:17:42,436

Yes.

689

00:17:42,436 --> 00:17:43,103

No one is saying,

690

00:17:43,103 --> 00:17:44,605

hey, it'd be cool if it's slower,

691

00:17:44,605 --> 00:17:46,565

less data slower. Yes. Right.

692

00:17:46,565 --> 00:17:49,109

There's no there's no, sticker for that.

693

00:17:49,109 --> 00:17:51,403

No. No one's worry that slow is good.

694

00:17:51,403 --> 00:17:52,654

You know, a great sticker.

695

00:17:52,654 --> 00:17:54,823

So if a fortune 500 leader

696

00:17:54,823 --> 00:17:57,242

is watching this and what? What's neat?

697

00:17:57,242 --> 00:17:58,619

And if they're wondering,

698

00:17:58,619 --> 00:17:59,995

is my

699

00:17:59,995 --> 00:18:02,456

use case ready for AI infrastructure?

700

00:18:02,456 --> 00:18:04,708

What would you tell them now

701

00:18:04,708 --> 00:18:06,168

to flip that script?

702

00:18:06,168 --> 00:18:06,502

Yeah.

703

00:18:06,502 --> 00:18:07,586

Well, I'd say, number one

704

00:18:07,586 --> 00:18:09,421

that the status quo is terrorist.

705

00:18:09,421 --> 00:18:09,713

Right.

706

00:18:09,713 --> 00:18:11,006

Like there is

707

00:18:11,006 --> 00:18:11,965

things are changing

708

00:18:11,965 --> 00:18:13,133

at such a rapid rate

709

00:18:13,133 --> 00:18:13,884

and things,

710

00:18:13,884 --> 00:18:14,218

you know,

711

00:18:14,218 --> 00:18:15,928

just talking about computer graphics

712

00:18:15,928 --> 00:18:17,096

in particular,

713

00:18:17,096 --> 00:18:20,057

we've been so, so used to living in a

714

00:18:20,057 --> 00:18:21,308

like polygon.

715

00:18:21,308 --> 00:18:22,518

Yeah. Forever.

716

00:18:22,518 --> 00:18:24,144

And polygons will persist, right?

717

00:18:24,144 --> 00:18:25,687

Like they're not going anywhere.

718

00:18:25,687 --> 00:18:26,980

But things that way, they're

719

00:18:26,980 --> 00:18:29,274

we're seeing like the radiance field,

720

00:18:29,274 --> 00:18:30,859

Gaussian splat, etc.

721

00:18:30,859 --> 00:18:32,152

space or accelerating

722

00:18:32,152 --> 00:18:33,278

essentially created that.

723

00:18:33,278 --> 00:18:34,738

And what I would tell people

724

00:18:34,738 --> 00:18:35,697

leaders in the fortune

725

00:18:35,697 --> 00:18:36,782

500 companies are

726

00:18:36,782 --> 00:18:37,991

using that as an example.

727

00:18:37,991 --> 00:18:40,994

And it's like be mindful of like how fast

728

00:18:41,203 --> 00:18:42,496

this is changing

729

00:18:42,496 --> 00:18:44,581

and stay ahead of the adoption curve.

730

00:18:44,581 --> 00:18:45,082

Okay.

731

00:18:45,082 --> 00:18:47,918

So our goal is in effect, an exponential.

732

00:18:47,918 --> 00:18:48,210

Yes.

733

00:18:48,210 --> 00:18:49,169

Like maybe even beyond

734

00:18:49,169 --> 00:18:50,462

an exponential curve.

735

00:18:50,462 --> 00:18:52,548

And it's really like a good time

736

00:18:52,548 --> 00:18:52,923

every day.

737

00:18:52,923 --> 00:18:54,216

Like when I wake up in the morning

738

00:18:54,216 --> 00:18:55,884

I'm seeing the world

739

00:18:55,884 --> 00:18:57,386

subtly change, right?

740

00:18:57,386 --> 00:18:58,929

Sometimes right, in subtle ways.

741

00:18:58,929 --> 00:18:59,847

And so for me,

742

00:18:59,847 --> 00:19:01,515

like really staying very close

743

00:19:01,515 --> 00:19:02,808

to all the innovation

744

00:19:02,808 --> 00:19:03,976

that's happening

745

00:19:03,976 --> 00:19:06,979

in computer graphics and AI in general,

746

00:19:07,062 --> 00:19:07,896

and how you can, like,

747

00:19:07,896 --> 00:19:08,981

train your workforce

748

00:19:08,981 --> 00:19:10,482

to take advantage of that.

749

00:19:10,482 --> 00:19:12,568

Really take a second, third, fourth

750

00:19:12,568 --> 00:19:14,278

look at how you can move

751

00:19:14,278 --> 00:19:16,029

faster or scale

752

00:19:16,029 --> 00:19:17,573

to like millions of users,

753

00:19:17,573 --> 00:19:17,865

like what

754

00:19:17,865 --> 00:19:19,408

would that potentially look like?

755

00:19:19,408 --> 00:19:20,659

It's just all changing.

756

00:19:21,869 --> 00:19:22,744

Quickly.

757

00:19:22,744 --> 00:19:23,537

And it's yeah, it's

758

00:19:23,537 --> 00:19:24,746

an exciting time to be a tech.

759

00:19:24,746 --> 00:19:26,790

It is such an exciting time because,

760

00:19:26,790 --> 00:19:27,291

I mean,

761

00:19:27,291 --> 00:19:28,250

I can't even imagine

762

00:19:28,250 --> 00:19:28,834

what we're going to be

763

00:19:28,834 --> 00:19:29,835

talking about next.

764

00:19:29,835 --> 00:19:32,337

GTC oh, is it fair to say, though, that

765

00:19:32,337 --> 00:19:33,213

that mirrors

766

00:19:33,213 --> 00:19:36,216

where we are, you enabling your customers

767

00:19:36,383 --> 00:19:38,969

to get ahead of that of that

768

00:19:38,969 --> 00:19:40,637

curve because

769

00:19:40,637 --> 00:19:41,722

so many folks are behind

770

00:19:41,722 --> 00:19:42,848

how what you're saying

771

00:19:42,848 --> 00:19:44,099

it's it's realistic

772

00:19:44,099 --> 00:19:45,058

with these two companies.

773

00:19:45,058 --> 00:19:46,476

You can get ahead of this.

774

00:19:46,476 --> 00:19:47,519

Yeah, absolutely.

775

00:19:47,519 --> 00:19:47,936

I get like

776

00:19:47,936 --> 00:19:49,021

this is where the CoreWeave

777

00:19:49,021 --> 00:19:51,064

partnership has been so vital

778

00:19:51,064 --> 00:19:52,566

because they have this same vision

779

00:19:52,566 --> 00:19:53,400

of like

780

00:19:53,400 --> 00:19:55,861

computer graphics is having this shift,

781

00:19:55,861 --> 00:19:57,029

that moment.

782

00:19:57,029 --> 00:19:57,613

And so,

783

00:19:57,613 --> 00:19:58,655

you know, going back

784

00:19:58,655 --> 00:20:01,450

to like my ten year old son like, yeah,

785

00:20:01,450 --> 00:20:02,784

we're seeing just like this

786

00:20:02,784 --> 00:20:05,204

the views of 3D content.

787

00:20:05,204 --> 00:20:07,039

How do we provide a platform together

788

00:20:07,039 --> 00:20:08,665

that can truly scale to that?

789

00:20:08,665 --> 00:20:10,292

How can we get content

790

00:20:10,292 --> 00:20:11,168

where it needs to be?

791

00:20:11,168 --> 00:20:12,002

How can we take

792

00:20:12,002 --> 00:20:14,171

even like really rich physical

793

00:20:14,171 --> 00:20:15,255

AI, multi

794

00:20:15,255 --> 00:20:17,090

gigabyte ranging into terabytes

795

00:20:17,090 --> 00:20:18,050

of content?

796

00:20:18,050 --> 00:20:18,759

How can we get that

797

00:20:18,759 --> 00:20:19,676

to where it needs to be,

798

00:20:19,676 --> 00:20:21,178

and how can we get it to a place

799

00:20:21,178 --> 00:20:23,305

where upwards of billions of people

800

00:20:23,305 --> 00:20:25,349

can all see that at the same time?

801

00:20:25,349 --> 00:20:26,475

Like that?

802

00:20:26,475 --> 00:20:27,601

All those things

803

00:20:27,601 --> 00:20:28,977

like we talk about

804

00:20:28,977 --> 00:20:32,105

scale, fidelity, cost and speed

805

00:20:32,481 --> 00:20:33,523

when you're able to like, hit

806

00:20:33,523 --> 00:20:35,275

all those four things in parallel.

807

00:20:35,275 --> 00:20:37,402

Again, that's where the magic is.

808

00:20:37,402 --> 00:20:38,612

That's Nirvana.

809

00:20:38,612 --> 00:20:39,363

It is. Right.

810

00:20:39,363 --> 00:20:40,280

Like that

811

00:20:40,280 --> 00:20:41,240

kind of going all the way back

812

00:20:41,240 --> 00:20:43,158

to where we started, like in my career.

813

00:20:43,158 --> 00:20:43,492

Yeah,

814

00:20:43,492 --> 00:20:44,743

like being able to build

815

00:20:44,743 --> 00:20:45,410

a platform

816

00:20:45,410 --> 00:20:46,370

that allows you

817

00:20:46,370 --> 00:20:49,373

to kind of unleash 3D content at scale

818

00:20:49,414 --> 00:20:50,540

to get it to everyone.

819

00:20:50,540 --> 00:20:52,042

Like, that's kind of a holy grail for me,

820

00:20:52,042 --> 00:20:54,211

is able to help creators and developers.

821

00:20:54,211 --> 00:20:55,420

I'm sure that you from 10

822

00:20:55,420 --> 00:20:56,463

or 15 years ago couldn't

823

00:20:56,463 --> 00:20:59,466

even imagine where we are in 2026.

824

00:20:59,466 --> 00:20:59,967

Oh no.

825

00:20:59,967 --> 00:21:01,510

I mean, I was

826

00:21:01,510 --> 00:21:02,844

in my early 3D,

827

00:21:02,844 --> 00:21:04,554

you know, my early 3D years.

828

00:21:04,554 --> 00:21:04,763

You know,

829

00:21:04,763 --> 00:21:06,014

I was used to like

830

00:21:06,014 --> 00:21:07,516

downloading off the network

831

00:21:07,516 --> 00:21:09,393

like a bytes of data

832

00:21:09,393 --> 00:21:10,769

coming back the next day.

833

00:21:10,769 --> 00:21:13,272

Right, like rendering massive frames

834

00:21:13,272 --> 00:21:14,690

that could take weeks, right?

835

00:21:14,690 --> 00:21:15,816

Like, you know,

836

00:21:15,816 --> 00:21:17,859

some of these things will persist by

837

00:21:17,859 --> 00:21:18,235

the way,

838

00:21:18,235 --> 00:21:19,278

I just

839

00:21:19,278 --> 00:21:19,778

again, like,

840

00:21:19,778 --> 00:21:21,321

things are changing at such a rate,

841

00:21:21,321 --> 00:21:23,282

like the idea that I can provide,

842

00:21:23,282 --> 00:21:25,701

I can take a ten gigabyte asset

843

00:21:25,701 --> 00:21:26,493

and get that to

844

00:21:26,493 --> 00:21:28,745

someone in almost an instant.

845

00:21:28,745 --> 00:21:29,037

You know,

846

00:21:29,037 --> 00:21:30,998

if you told me that 20 years ago,

847

00:21:30,998 --> 00:21:31,373

like, oh,

848

00:21:31,373 --> 00:21:33,208

you saw the speed of light right now.

849

00:21:33,208 --> 00:21:34,584

Yeah. Not by the way,

850

00:21:35,961 --> 00:21:36,545

is it?

851

00:21:36,545 --> 00:21:36,795

Yeah.

852

00:21:36,795 --> 00:21:38,380

That's a concept

853

00:21:38,380 --> 00:21:40,048

that has radically changed.

854

00:21:40,048 --> 00:21:41,091

And again,

855

00:21:41,091 --> 00:21:43,385

that's the last question for you.

856

00:21:43,385 --> 00:21:46,388

You've been to 4 or 5 gigs before.

857

00:21:46,430 --> 00:21:48,890

What is different this year

858

00:21:48,890 --> 00:21:50,225

even compared to last year.

859

00:21:50,225 --> 00:21:51,768

Oh I mean look at it down here.

860

00:21:51,768 --> 00:21:53,270

It's just like wow.

861

00:21:53,270 --> 00:21:54,813

Right. Like it is wild.

862

00:21:54,813 --> 00:21:55,063

You know,

863

00:21:55,063 --> 00:21:57,816

I've been to so many conferences, right?

864

00:21:57,816 --> 00:21:59,067

GDC and

865

00:21:59,067 --> 00:22:01,403

what I'm like noticing about GDC,

866

00:22:01,403 --> 00:22:03,030

when you talk about like an exponential,

867

00:22:03,030 --> 00:22:04,114

like the energy

868

00:22:04,114 --> 00:22:05,365

and cheating in GTC

869

00:22:05,365 --> 00:22:07,117

is like on this exponential curve,

870

00:22:07,117 --> 00:22:10,203

like it's really, really high this year.

871

00:22:10,203 --> 00:22:13,290

I was noticing even yesterday, like just

872

00:22:13,290 --> 00:22:13,707

the sheer

873

00:22:13,707 --> 00:22:14,875

number of people here

874

00:22:14,875 --> 00:22:17,085

are just, like, incredible.

875

00:22:17,085 --> 00:22:17,878

It's not even,

876

00:22:17,878 --> 00:22:18,337

you know, like, you

877

00:22:18,337 --> 00:22:19,504

go to a lot of these problems.

878

00:22:19,504 --> 00:22:20,756

It's it's like, you know,

879

00:22:20,756 --> 00:22:21,631

the experience is like

880

00:22:21,631 --> 00:22:22,632

within the exhibit,

881

00:22:22,632 --> 00:22:24,634

all GDC has gotten to the scale

882

00:22:24,634 --> 00:22:26,261

where it's like spilled out. Oh, yeah.

883

00:22:26,261 --> 00:22:26,678

And there's like

884

00:22:26,678 --> 00:22:28,055

a whole festival outside.

885

00:22:28,055 --> 00:22:30,682

Yeah, it is like a festival. Yeah. Yes.

886

00:22:30,682 --> 00:22:31,808

You know, I was like,

887

00:22:31,808 --> 00:22:33,143

I was walking in the other day,

888

00:22:33,143 --> 00:22:34,102

I heard like

889

00:22:34,102 --> 00:22:36,521

a live band with a singing country

890

00:22:36,521 --> 00:22:37,647

song about fiscal.

891

00:22:37,647 --> 00:22:39,316

I know, I'm like, wow.

892

00:22:39,316 --> 00:22:39,775

Like,

893

00:22:39,775 --> 00:22:40,650

I don't know if this is, like,

894

00:22:40,650 --> 00:22:42,110

the sound of a cold or what,

895

00:22:42,110 --> 00:22:43,403

but whatever it is like,

896

00:22:43,403 --> 00:22:44,237

it's pretty incredible.

897

00:22:44,237 --> 00:22:45,739

I love I yeah, I love it

898

00:22:45,739 --> 00:22:47,366

and and my wrist has a beta program.

899

00:22:47,366 --> 00:22:47,949

Tell the audience

900

00:22:47,949 --> 00:22:49,284

a little bit more about the beta program

901

00:22:49,284 --> 00:22:50,077

and where they can access

902

00:22:50,077 --> 00:22:50,952

the beta program.

903

00:22:50,952 --> 00:22:53,580

Starting on, March 24th and next week.

904

00:22:53,580 --> 00:22:54,414

We are hard at work

905

00:22:54,414 --> 00:22:56,416

and making it a great point.

906

00:22:56,416 --> 00:22:58,126

Yeah, we're signing people up now.

907

00:22:58,126 --> 00:22:59,503

We're going to start

908

00:22:59,503 --> 00:23:01,004

with when on the 24th.

909

00:23:01,004 --> 00:23:03,924

And yeah, we're really excited about it.

910

00:23:03,924 --> 00:23:05,258

Very interested

911

00:23:05,258 --> 00:23:06,510

in seeing what people create

912

00:23:06,510 --> 00:23:07,719

and distribute on this platform.

913

00:23:07,719 --> 00:23:08,720

What interest theta.

914

00:23:08,720 --> 00:23:09,596

What will they have

915

00:23:09,596 --> 00:23:11,681

unique access to from Miris?

916

00:23:11,681 --> 00:23:12,182

Oh, sure.

917

00:23:12,182 --> 00:23:13,767

They'll have access to the full faith.

918

00:23:13,767 --> 00:23:14,101

Right.

919

00:23:14,101 --> 00:23:17,229

So you'll be able to upload, 3D content.

920

00:23:17,229 --> 00:23:19,606

So we support open USD,

921

00:23:19,606 --> 00:23:21,775

similar to our friends over at Nvidia.

922

00:23:21,775 --> 00:23:23,318

So that's why we call it a video player.

923

00:23:23,318 --> 00:23:24,569

And also,

924

00:23:24,569 --> 00:23:27,072

you'll be able to open, or upload open

925

00:23:27,072 --> 00:23:29,574

USD content. We take it from there.

926

00:23:29,574 --> 00:23:32,661

We put that into our streaming content

927

00:23:32,661 --> 00:23:33,578

and out the other end

928

00:23:33,578 --> 00:23:35,664

you'll be able to see it in our software.

929

00:23:35,664 --> 00:23:36,706

You'll be able to take that

930

00:23:36,706 --> 00:23:38,417

with a few lines of code

931

00:23:38,417 --> 00:23:39,000

and integrate

932

00:23:39,000 --> 00:23:41,044

that into a web application.

933

00:23:41,044 --> 00:23:43,338

So three.js as an example,

934

00:23:43,338 --> 00:23:44,798

you don't have to do everything.

935

00:23:44,798 --> 00:23:47,384

It just seamlessly works, with bridges.

936

00:23:47,384 --> 00:23:48,301

And it's accessible

937

00:23:48,301 --> 00:23:49,302

from the virus website.

938

00:23:49,302 --> 00:23:50,429

That's right. Yeah.

939

00:23:50,429 --> 00:23:51,513

That's all you need to do this thing.

940

00:23:51,513 --> 00:23:54,015

Yes. I did have a little bit of code.

941

00:23:54,015 --> 00:23:54,683

We got plenty of,

942

00:23:54,683 --> 00:23:57,269

tutorials and documentation galore,

943

00:23:57,269 --> 00:23:58,687

and, yeah,

944

00:23:58,687 --> 00:24:00,105

you get up and running super fast.

945

00:24:00,105 --> 00:24:00,439

Okay.

946

00:24:00,439 --> 00:24:01,273

I bet you cannot wait

947

00:24:01,273 --> 00:24:02,190

to see the use cases

948

00:24:02,190 --> 00:24:03,066

that explode from this.

949

00:24:03,066 --> 00:24:05,152

Yeah, I'm very a kid in a candy store.

950

00:24:05,152 --> 00:24:06,903

I imagine a few early customers

951

00:24:06,903 --> 00:24:08,321

and just seeing

952

00:24:08,321 --> 00:24:10,073

not only like the visual quality,

953

00:24:10,073 --> 00:24:11,450

but also just like the scale

954

00:24:11,450 --> 00:24:12,534

that they're talking about.

955

00:24:12,534 --> 00:24:12,909

Yeah.

956

00:24:12,909 --> 00:24:14,453

You know, again, like talking

957

00:24:14,453 --> 00:24:15,412

to like the 20 years,

958

00:24:15,412 --> 00:24:17,164

like 20 years in the past first to me.

959

00:24:17,164 --> 00:24:18,582

Yeah. Right.

960

00:24:18,582 --> 00:24:19,916

Oh no.

961

00:24:19,916 --> 00:24:20,709

So I can't even

962

00:24:20,709 --> 00:24:22,586

I can't even like think out to next year

963

00:24:22,586 --> 00:24:23,753

because,

964

00:24:23,753 --> 00:24:25,380

you know, generative AI is so fast

965

00:24:25,380 --> 00:24:26,840

a genetic and everything. But.

966

00:24:26,840 --> 00:24:29,009

Well, thank you for sharing your story.

967

00:24:29,009 --> 00:24:31,136

The common thread of what you bring in,

968

00:24:31,136 --> 00:24:33,430

but also the massive impact

969

00:24:33,430 --> 00:24:34,431

that Miris and CoreWeave

970

00:24:34,431 --> 00:24:36,266

are making on other industries

971

00:24:36,266 --> 00:24:39,144

besides VFX, retail, commerce, physical.

972

00:24:39,144 --> 00:24:41,188

I cannot wait to hear

973

00:24:41,188 --> 00:24:41,938

what's next

974

00:24:41,938 --> 00:24:42,522

because I'm sure it's

975

00:24:42,522 --> 00:24:43,398

going to be fantastic.

976

00:24:43,398 --> 00:24:44,399

But thank you for stopping by

977

00:24:44,399 --> 00:24:45,650

and sharing your story.

978

00:24:45,650 --> 00:24:47,110

Yeah, for well, McDonald.

979

00:24:47,110 --> 00:24:48,320

I'm Lisa Martin, coming to you

980

00:24:48,320 --> 00:24:51,323

live from CoreWeave booth at GTC day two.

981

00:24:51,364 --> 00:24:52,574

Thanks for watching guys, and we'll

982

00:24:52,574 --> 00:24:53,867

see you on the next episode.

‍